Priority ranges from 1-5, 1 being the most urgent.
Difficulty ranges range from 1-5, 1 being the easiest.
prio | diff | TO DO |
2 | 2 | Selective mass-delete for forum mods. |
2 | 2 | Sell value, based on durability left. |
3 | 2 | Clan points gained based on opponents ratio. |
3 | 2 | Clan search thing |
3 | 2 | Clan diplomacy limitation (by ranking) (Dev0's idea, also this) |
3 | 2 | Clan fight in clan journal or similar (Defenestration's idea) |
3 | 2 | ETA countdown timer when busy fighting. |
3 | 3 | Re-introduction of (limited) unique weapons |
3 | 3 | Paying for rape protection with insurance increase/xp penalty (Grey's idea) |
3 | 3 | Partial repair. Repair for the amount of money you have, if you don't have enough for total repair. |
3 | 3 | XP based on difference in ratio (ask Frenchie). |
3 | 4 | 'On vacation' status (Grey's idea). |
3 | 4 | Debuff and damage acids (Savaki's idea). |
3 | 4 | Show quick brief equipment info in showroom. |
3 | 4 | Hitting different body parts. |
3 | 5 | 'Wanted'; Prize on a bot's head. |
3 | 5 | Intraclan tournaments with rewards (treasury?). |
3 | 5 | Equipment damage based on force of impact. |
3 | 5 | Perks. Every 5 level you get to choose a new bonus. Tomo's idea. |
3 | 5 | Bandits. Allix's idea. |
3 | 5 | Clan battles (3-on-3 fights) (Jans's idea). |
4 | 1 | Color-coded clan journals. |
4 | 2 | Message when new clan application. |
4 | 2 | Buy paint jobs. |
4 | 3 | Titles, based on strategy/skills. |
4 | 3 | Lottery. |
4 | 3 | Different bot images in the showroom |
4 | 3 | Hardcore mode. Bonus when winning, xp loss when losing (icon269's and Munchy's combined idea). |
4 | 3 | E-mail validation code for new bots (Blite's idea) |
4 | 3 | Give tournament winners more recognition (icon, or xp-bonus when you beat a winner). |
4 | 4 | Plundering of clan treasury. |
4 | 4 | Customizable 'growing' training bot. jebejoe's idea. |
4 | 4 | Customizable colour scheme of the BOTS interface. |
4 | 4 | Second-hand shop. |
4 | 4 | Auction. FatBstard's idea. |
4 | 4 | Betting on the outcome of a fight/tournament |
4 | 5 | Unique items offered after fights, not in showroom. |
4 | 5 | Clan stock market (money 'gambling') (K-Mart's idea) |
4 | 5 | Different weapon types affect different armour types differently. |
4 | 5 | Experience per item type. |
4 | 5 | Throwing stuff (Pauss's idea). |
4 | 5 | XP/money gambling games (poker, blackjack, (russian) roulette). |
4 | 5 | Loaning. If you don't have enough money, you could loan from a bank. If you don't pay in time, there'll be big spanky. |
5 | 4 | Mini 1-level tournament for 1 person (Alex's idea). |
5 | 5 | End-bosses (killu's idea). |
5 | 5 | Speed as a skill |
5 | 5 | Crafting your own weapons/armour. |